13.2a. A Transport Point can move, pause to use some of its load, and then move further in the same phase. While “pausing” the carried SPs can be used to pay for all kinds of fueling and construction/repair. There are two important restrictions: the Transport Point must finish moving before another unit is moved, and upcoming…
14.4a. Barrage, Hip Shoot and Trainbusting missions are always subject to Flak. Air Transport/Drop and Base Transfer missions are subject to Flak only if they are executed in the Patrol Zone. Other missions are never subject to Flak.
Construction (airfield, hedgehogs and port works) can be done within 2 hexes from Engineer-Capable unit that didn’t and will not move current phase.
13.6b. The reinforcements can be placed in the nearest unblocked map-edge hex.
It costs 1T for 2 regimental equivalents.