13.2a. A Transport Point can move, pause to use some of its load, and then move further in the same phase. While “pausing” the carried SPs can be used to pay for all kinds of fueling and construction/repair. There are two important restrictions: the Transport Point must finish moving before another unit is moved, and upcoming…
A10.41. To voluntary break, a unit must be within the Normal Range of a Known enemy unit (or ADJACENT to a concealed enemy unit).
A4.62. Pushing a Gun; Flame/Roadblock/Rubble clearance; descending paratroops; fording; preparing set DC; climbing; sewer movement.
A4.41. MMG/HMG/mortar/ordnance may fire, if the Support Weapon itself didn’t move. For example, if moving unit recovered unmoved MMG/HMG/mortar/ordnance during its MPh, it can fire SW in AFPh, provided weapon counter didn’t move this phase.
A4.32. It stays in place until the end of its MPh, suffering from enemy FF with -1 FFNAM/-1 FFMO modifier. During and after Final Fire it considered to be in obstacle with portaged equipment.